What Are Status Effects?
Status effects can disable or buff an unit (or party) depending on their nature. Offensive status effects can be considered disabilities since they effectively disable the enemy. Beneficiary status effects can be considered as buffs that increases the strength of the unit (or party). This page will go over all status effects available in game.
Disabilities Information
Barrier Break
Breaks existing barrier that are in effect.
Barrier Seal
Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.
Blind
Makes normal attack miss much more frequently.
Brand
Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.
Burn
Deals fire damage every turn.
Charm
Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.
Confuse
Makes a hero attack oneself. While confused, the hero cannot use any skills.
Curse
Buffs and heals will do nothing while curse is in effect.
Fear
Prevents skill gauge from increasing.
Freeze
A hero cannot do anything while frozen. Freeze will also deal water damage every turn.
Ignore Barrier
Ignores any barriers that are in effect and deals direct damage to the enemy.
Paralyze
Prevents a hero from taking action while in effect.
Petrify
Prevents a hero from taking action while in effect & prevents skill gauge from increasing.
Poison
Deals non-elemental damage every turn.
Shade
Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.
Silence
Prevents skills from being used.
Sleep
Prevents a hero from taking action until effect wears out or they receive damage.
Slow
Effect
Buffs Information
Absorb
Effect
Barrier
Effect
Leech
Effect
Master
Effect
Shield
Effect
Reflect
Effect
Regen
Effect