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=== '''<u>Barrier Break</u>''' === |
=== '''<u>Barrier Break</u>''' === |
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Breaks existing barrier that are in effect. |
Breaks existing barrier that are in effect. |
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+ | |||
+ | |||
[[File:First Boy Ymir Icon.png|thumb|50x50px]] |
[[File:First Boy Ymir Icon.png|thumb|50x50px]] |
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=== '''<u>Barrier Seal</u>''' === |
=== '''<u>Barrier Seal</u>''' === |
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Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills. |
Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills. |
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+ | |||
=== '''<u>Blind</u>''' === |
=== '''<u>Blind</u>''' === |
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Makes normal attack miss much more frequently. |
Makes normal attack miss much more frequently. |
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+ | |||
+ | |||
[[File:Brand Hero Icon.png|thumb|150x150px]] |
[[File:Brand Hero Icon.png|thumb|150x150px]] |
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=== '''<u>Brand</u>''' === |
=== '''<u>Brand</u>''' === |
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Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal. |
Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal. |
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⚫ | |||
+ | |||
⚫ | |||
=== '''<u>Burn</u>''' === |
=== '''<u>Burn</u>''' === |
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Deals fire damage every turn. |
Deals fire damage every turn. |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
=== '''<u>Charm</u>''' === |
=== '''<u>Charm</u>''' === |
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Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills. |
Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills. |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
=== '''<u>Confuse</u>''' === |
=== '''<u>Confuse</u>''' === |
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Makes a hero attack oneself. While confused, the hero cannot use any skills. |
Makes a hero attack oneself. While confused, the hero cannot use any skills. |
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+ | |||
+ | |||
[[File:Curse hero icon.png|thumb|198x198px]] |
[[File:Curse hero icon.png|thumb|198x198px]] |
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=== '''<u>Curse</u>''' === |
=== '''<u>Curse</u>''' === |
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Buffs and heals will do nothing while curse is in effect. |
Buffs and heals will do nothing while curse is in effect. |
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+ | |||
+ | |||
[[File:Fear hero icon.png|thumb|150x150px]] |
[[File:Fear hero icon.png|thumb|150x150px]] |
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=== '''<u>Fear</u>''' === |
=== '''<u>Fear</u>''' === |
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− | Prevents skill gauge from increasing. |
+ | Prevents skill gauge from increasing. |
+ | |||
+ | |||
[[File:Freeze hero icon.png|thumb|150x150px]] |
[[File:Freeze hero icon.png|thumb|150x150px]] |
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=== '''<u>Freeze</u>''' === |
=== '''<u>Freeze</u>''' === |
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A hero cannot do anything while frozen. Freeze will also deal water damage every turn. |
A hero cannot do anything while frozen. Freeze will also deal water damage every turn. |
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+ | |||
+ | |||
[[File:Genesis Ymir Icon.png|thumb|50x50px]] |
[[File:Genesis Ymir Icon.png|thumb|50x50px]] |
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=== '''<u>Ignore Barrier</u>''' === |
=== '''<u>Ignore Barrier</u>''' === |
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− | Ignores any barriers that are in effect and deals direct damage to the enemy. |
+ | Ignores any barriers that are in effect and deals direct damage to the enemy. |
+ | |||
+ | |||
[[File:Paralyze hero icon.png|thumb|150x150px]] |
[[File:Paralyze hero icon.png|thumb|150x150px]] |
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=== '''<u>Paralyze</u>''' === |
=== '''<u>Paralyze</u>''' === |
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Prevents a hero from taking action while paralysis is in effect. |
Prevents a hero from taking action while paralysis is in effect. |
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+ | |||
+ | |||
[[File:Petrify hero icon.png|thumb|100x100px]] |
[[File:Petrify hero icon.png|thumb|100x100px]] |
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=== '''<u>Petrify</u>''' === |
=== '''<u>Petrify</u>''' === |
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Prevents a hero from taking action while petrified, and prevents skill gauge from increasing. |
Prevents a hero from taking action while petrified, and prevents skill gauge from increasing. |
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+ | |||
+ | [[File:Poison hero icon.png|thumb|100x100px]] |
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=== '''<u>Poison</u>''' === |
=== '''<u>Poison</u>''' === |
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Deals non-elemental damage every turn. |
Deals non-elemental damage every turn. |
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+ | |||
+ | |||
+ | [[File:Boelthor.png|thumb|50x50px]] |
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=== '''<u>Shade</u>''' === |
=== '''<u>Shade</u>''' === |
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Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn. |
Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn. |
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+ | |||
+ | |||
+ | [[File:Silence hero icon.png|thumb|200x200px]] |
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=== '''<u>Silence</u>''' === |
=== '''<u>Silence</u>''' === |
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Prevents skills from being used. Silenced heroes can still perform normal attacks. |
Prevents skills from being used. Silenced heroes can still perform normal attacks. |
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+ | |||
+ | |||
+ | [[File:Sleep hero icon.png|thumb|200x200px]] |
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=== '''<u>Sleep</u>''' === |
=== '''<u>Sleep</u>''' === |
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Prevents a hero from taking action until the effect wears out or they receive damage. |
Prevents a hero from taking action until the effect wears out or they receive damage. |
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+ | |||
+ | |||
+ | [[File:Slow hero icon.png|thumb|150x150px]] |
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=== '''<u>Slow</u>''' === |
=== '''<u>Slow</u>''' === |
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− | Action speed is cut in half. |
+ | Action speed is cut in half. |
+ | |||
+ | |||
+ | [[File:Wounds hero icon.png|thumb|150x150px]] |
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=== '''<u>Wounds</u>''' === |
=== '''<u>Wounds</u>''' === |
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− | Increases the damage received from a specified element by 50%. |
+ | Increases the damage received from a specified element by 50%. |
+ | |||
== Buffs Information == |
== Buffs Information == |
Latest revision as of 02:09, 2 June 2017
What Are Status Effects?
Status effects can disable or buff an unit (or party) depending on their nature. Offensive status effects can be considered disabilities since they effectively disable the enemy. Beneficiary status effects can be considered as buffs that increases the strength of the unit (or party). This page will go over all status effects available in game.
Disabilities Information
Barrier Break
Breaks existing barrier that are in effect.
Barrier Seal
Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.
Blind
Makes normal attack miss much more frequently.
Brand
Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.
Burn
Deals fire damage every turn.
Charm
Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.
Confuse
Makes a hero attack oneself. While confused, the hero cannot use any skills.
Curse
Buffs and heals will do nothing while curse is in effect.
Fear
Prevents skill gauge from increasing.
Freeze
A hero cannot do anything while frozen. Freeze will also deal water damage every turn.
Ignore Barrier
Ignores any barriers that are in effect and deals direct damage to the enemy.
Paralyze
Prevents a hero from taking action while paralysis is in effect.
Petrify
Prevents a hero from taking action while petrified, and prevents skill gauge from increasing.
Poison
Deals non-elemental damage every turn.
Shade
Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.
Silence
Prevents skills from being used. Silenced heroes can still perform normal attacks.
Sleep
Prevents a hero from taking action until the effect wears out or they receive damage.
Slow
Action speed is cut in half.
Wounds
Increases the damage received from a specified element by 50%.
Buffs Information
Absorb
A barrier that absorbs HP equal to a portion of the damage received. Barrier effects cannot stack; therefore, new barriers will overwrite older barriers.
Barrier
A barrier that nullifies either ATK, MATK, or both damage for a fixed amount.
Counter
A barrier that nullifies damage for a fixed amount and counterattacks the attacker.
Leech
Steals HP equal to the portion of damage dealt.
Master
Weapon and accessory skills are guaranteed to activate 100% of the time while master is in effect.
Quick
Increases action speed by double.
Reflect
A barrier that nullifies damage for a fixed amount and reflects a portion of the damage received back to the attacker.
Regen
Regenerates a percentage of health every turn.
Shield
A shield that nullifies fixed amount of damage. Can stack with barrier.