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=== '''<u>Barrier Break</u>''' ===
 
=== '''<u>Barrier Break</u>''' ===
 
Breaks existing barrier that are in effect.
 
Breaks existing barrier that are in effect.
  +
  +
 
[[File:First Boy Ymir Icon.png|thumb|50x50px]]
 
[[File:First Boy Ymir Icon.png|thumb|50x50px]]
   
 
=== '''<u>Barrier Seal</u>''' ===
 
=== '''<u>Barrier Seal</u>''' ===
 
Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.
 
Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.
  +
   
 
=== '''<u>Blind</u>''' ===
 
=== '''<u>Blind</u>''' ===
 
Makes normal attack miss much more frequently.
 
Makes normal attack miss much more frequently.
  +
  +
 
[[File:Brand Hero Icon.png|thumb|150x150px]]
 
[[File:Brand Hero Icon.png|thumb|150x150px]]
   
 
=== '''<u>Brand</u>''' ===
 
=== '''<u>Brand</u>''' ===
 
Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.
 
Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.
[[File:Burn Hero Icon.png|thumb|198x198px]]
+
  +
  +
[[File:Burn Hero Icon.png|thumb|248x248px]]
   
 
=== '''<u>Burn</u>''' ===
 
=== '''<u>Burn</u>''' ===
 
Deals fire damage every turn.
 
Deals fire damage every turn.
  +
  +
  +
[[File:Freya icon.png|thumb|99x99px]]
   
 
=== '''<u>Charm</u>''' ===
 
=== '''<u>Charm</u>''' ===
 
Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.
 
Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.
  +
  +
  +
[[File:Confuse hero icon.png|thumb|149x149px]]
   
 
=== '''<u>Confuse</u>''' ===
 
=== '''<u>Confuse</u>''' ===
 
Makes a hero attack oneself. While confused, the hero cannot use any skills.
 
Makes a hero attack oneself. While confused, the hero cannot use any skills.
  +
  +
  +
[[File:Curse hero icon.png|thumb|198x198px]]
   
 
=== '''<u>Curse</u>''' ===
 
=== '''<u>Curse</u>''' ===
 
Buffs and heals will do nothing while curse is in effect.
 
Buffs and heals will do nothing while curse is in effect.
  +
  +
  +
[[File:Fear hero icon.png|thumb|150x150px]]
   
 
=== '''<u>Fear</u>''' ===
 
=== '''<u>Fear</u>''' ===
Prevents skill gauge from increasing.
+
Prevents skill gauge from increasing.
  +
  +
  +
[[File:Freeze hero icon.png|thumb|150x150px]]
   
 
=== '''<u>Freeze</u>''' ===
 
=== '''<u>Freeze</u>''' ===
 
A hero cannot do anything while frozen. Freeze will also deal water damage every turn.
 
A hero cannot do anything while frozen. Freeze will also deal water damage every turn.
  +
  +
  +
[[File:Genesis Ymir Icon.png|thumb|50x50px]]
   
 
=== '''<u>Ignore Barrier</u>''' ===
 
=== '''<u>Ignore Barrier</u>''' ===
Ignores any barriers that are in effect and deals direct damage to the enemy.
+
Ignores any barriers that are in effect and deals direct damage to the enemy.
  +
  +
  +
[[File:Paralyze hero icon.png|thumb|150x150px]]
   
 
=== '''<u>Paralyze</u>''' ===
 
=== '''<u>Paralyze</u>''' ===
Prevents a hero from taking action while paralyze is in effect.
+
Prevents a hero from taking action while paralysis is in effect.
  +
  +
  +
[[File:Petrify hero icon.png|thumb|100x100px]]
   
 
=== '''<u>Petrify</u>''' ===
 
=== '''<u>Petrify</u>''' ===
Prevents a hero from taking action while petrify is in effect and prevents skill gauge from increasing.
+
Prevents a hero from taking action while petrified, and prevents skill gauge from increasing.
  +
  +
  +
[[File:Poison hero icon.png|thumb|100x100px]]
   
 
=== '''<u>Poison</u>''' ===
 
=== '''<u>Poison</u>''' ===
 
Deals non-elemental damage every turn.
 
Deals non-elemental damage every turn.
  +
  +
  +
[[File:Boelthor.png|thumb|50x50px]]
   
 
=== '''<u>Shade</u>''' ===
 
=== '''<u>Shade</u>''' ===
 
Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.
 
Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.
  +
  +
  +
[[File:Silence hero icon.png|thumb|200x200px]]
   
 
=== '''<u>Silence</u>''' ===
 
=== '''<u>Silence</u>''' ===
 
Prevents skills from being used. Silenced heroes can still perform normal attacks.
 
Prevents skills from being used. Silenced heroes can still perform normal attacks.
  +
  +
  +
[[File:Sleep hero icon.png|thumb|200x200px]]
   
 
=== '''<u>Sleep</u>''' ===
 
=== '''<u>Sleep</u>''' ===
 
Prevents a hero from taking action until the effect wears out or they receive damage.
 
Prevents a hero from taking action until the effect wears out or they receive damage.
  +
  +
  +
[[File:Slow hero icon.png|thumb|150x150px]]
   
 
=== '''<u>Slow</u>''' ===
 
=== '''<u>Slow</u>''' ===
Action speed is cut in half. Skill gauge fills slower and disabilities last longer.
+
Action speed is cut in half.
  +
  +
  +
[[File:Wounds hero icon.png|thumb|150x150px]]
  +
  +
=== '''<u>Wounds</u>''' ===
  +
Increases the damage received from a specified element by 50%.
  +
   
 
== Buffs Information ==
 
== Buffs Information ==
   
 
=== '''<u>Absorb</u>''' ===
 
=== '''<u>Absorb</u>''' ===
Effect
+
A barrier that absorbs HP equal to a portion of the damage received. Barrier effects cannot stack; therefore, new barriers will overwrite older barriers.
   
 
=== '''<u>Barrier</u>''' ===
 
=== '''<u>Barrier</u>''' ===
Effect
+
A barrier that nullifies either ATK, MATK, or both damage for a fixed amount.
  +
  +
=== '''<u>Counter</u>''' ===
  +
A barrier that nullifies damage for a fixed amount and counterattacks the attacker.
   
 
=== '''<u>Leech</u>''' ===
 
=== '''<u>Leech</u>''' ===
Effect
+
Steals HP equal to the portion of damage dealt.
   
 
=== '''<u>Master</u>''' ===
 
=== '''<u>Master</u>''' ===
Effect
+
Weapon and accessory skills are guaranteed to activate 100% of the time while master is in effect.
   
 
=== '''<u>Quick</u>''' ===
 
=== '''<u>Quick</u>''' ===
Effect
+
Increases action speed by double.
   
 
=== '''<u>Reflect</u>''' ===
 
=== '''<u>Reflect</u>''' ===
Effect
+
A barrier that nullifies damage for a fixed amount and reflects a portion of the damage received back to the attacker.
   
 
=== '''<u>Regen</u>''' ===
 
=== '''<u>Regen</u>''' ===
Effect
+
Regenerates a percentage of health every turn.
   
 
=== '''<u>Shield</u>''' ===
 
=== '''<u>Shield</u>''' ===
Effect
+
A shield that nullifies fixed amount of damage. Can stack with barrier.
  +
[[Category:Guides]]

Latest revision as of 02:09, June 2, 2017

 What Are Status Effects? Edit

Status effects can disable or buff an unit (or party) depending on their nature. Offensive status effects can be considered disabilities since they effectively disable the enemy. Beneficiary status effects can be considered as buffs that increases the strength of the unit (or party). This page will go over all status effects available in game.

 Disabilities Information Edit

Mimir icon

Barrier Break Edit

Breaks existing barrier that are in effect.


First Boy Ymir Icon

Barrier Seal Edit

Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.


Blind Edit

Makes normal attack miss much more frequently.


Brand Hero Icon

Brand Edit

Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.


Burn Hero Icon

Burn Edit

Deals fire damage every turn.


Freya icon

Charm Edit

Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.


Confuse hero icon

Confuse Edit

Makes a hero attack oneself. While confused, the hero cannot use any skills.


Curse hero icon

Curse Edit

Buffs and heals will do nothing while curse is in effect.


Fear hero icon

Fear Edit

Prevents skill gauge from increasing.


Freeze hero icon

Freeze Edit

A hero cannot do anything while frozen. Freeze will also deal water damage every turn.


Genesis Ymir Icon

Ignore Barrier Edit

Ignores any barriers that are in effect and deals direct damage to the enemy.


Paralyze hero icon

Paralyze Edit

Prevents a hero from taking action while paralysis is in effect.


Petrify hero icon

Petrify Edit

Prevents a hero from taking action while petrified, and prevents skill gauge from increasing.


Poison hero icon

Poison Edit

Deals non-elemental damage every turn.


Boelthor

Shade Edit

Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.


Silence hero icon

Silence Edit

Prevents skills from being used. Silenced heroes can still perform normal attacks.


Sleep hero icon

Sleep Edit

Prevents a hero from taking action until the effect wears out or they receive damage.


Slow hero icon

Slow Edit

Action speed is cut in half.


Wounds hero icon

Wounds Edit

Increases the damage received from a specified element by 50%.


Buffs Information Edit

Absorb Edit

A barrier that absorbs HP equal to a portion of the damage received. Barrier effects cannot stack; therefore, new barriers will overwrite older barriers.

Barrier Edit

A barrier that nullifies either ATK, MATK, or both damage for a fixed amount.

Counter Edit

A barrier that nullifies damage for a fixed amount and counterattacks the attacker.

Leech Edit

Steals HP equal to the portion of damage dealt.

Master Edit

Weapon and accessory skills are guaranteed to activate 100% of the time while master is in effect.

Quick Edit

Increases action speed by double.

Reflect Edit

A barrier that nullifies damage for a fixed amount and reflects a portion of the damage received back to the attacker.

Regen Edit

Regenerates a percentage of health every turn.

Shield Edit

A shield that nullifies fixed amount of damage. Can stack with barrier.

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