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=== '''<u>Slow</u>''' ===
 
=== '''<u>Slow</u>''' ===
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Action speed is cut in half. Skill gauge fills slower and disabilities last longer.
   
 
== Buffs Information ==
 
== Buffs Information ==

Revision as of 01:06, June 2, 2017

 What Are Status Effects?

Status effects can disable or buff an unit (or party) depending on their nature. Offensive status effects can be considered disabilities since they effectively disable the enemy. Beneficiary status effects can be considered as buffs that increases the strength of the unit (or party). This page will go over all status effects available in game.

 Disabilities Information

Mimir icon

Barrier Break

Breaks existing barrier that are in effect.

First Boy Ymir Icon

Barrier Seal

Prevents the creation of barriers while in effect. This includes gear skills, accessory skills, and special skills.

Blind

Makes normal attack miss much more frequently.

Brand Hero Icon

Brand

Nullifies healing effects (including regen) and converts it to damage equal to half of the total heal.

Burn Hero Icon

Burn

Deals fire damage every turn.

Charm

Makes a hero attack friendly heroes in close proximity. If no heroes are available to attack, the charmed hero will attack oneself. While charmed, the hero cannot use any skills.

Confuse

Makes a hero attack oneself. While confused, the hero cannot use any skills.

Curse

Buffs and heals will do nothing while curse is in effect.

Fear

Prevents skill gauge from increasing.

Freeze

A hero cannot do anything while frozen. Freeze will also deal water damage every turn.

Ignore Barrier

Ignores any barriers that are in effect and deals direct damage to the enemy.

Paralyze

Prevents a hero from taking action while paralyze is in effect.

Petrify

Prevents a hero from taking action while petrify is in effect and prevents skill gauge from increasing.

Poison

Deals non-elemental damage every turn.

Shade

Effectively removes a hero from battle while in effect. Shaded heroes will not receive any buffs, but existing buffs will still be in effect until they expire. Shade also deals dark damage every turn.

Silence

Prevents skills from being used. Silenced heroes can still perform normal attacks.

Sleep

Prevents a hero from taking action until the effect wears out or they receive damage.

Slow

Action speed is cut in half. Skill gauge fills slower and disabilities last longer.

Buffs Information

Absorb

Effect

Barrier

Effect

Leech

Effect

Master

Effect

Quick

Effect

Reflect

Effect

Regen

Effect

Shield

Effect

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